GaussiAnimate: Reconstruct and Rig Animatable Categories with Level of Dynamics

Apr 9, 2026·
王佳鑫
王佳鑫
,
Dongxin Lyu
,
Zeyu Cai
,
Zhiyang Dou
,
Cheng Lin
,
Anpei Chen
,
Yuliang Xiu
· 1 min read
Abstract
GaussiAnimate reconstructs and rigs diverse animatable categories from temporally consistent 4D Gaussian or mesh sequences. Its Skelebones representation combines the intuitive control of a kinematic skeleton with the deformation fidelity of free-form bones. A non-parametric Partwise Motion Matching method then retrieves and blends local motion to synthesize expressive reanimation.
Type
Publication
SIGGRAPH Asia 2026 Conference Papers

GaussiAnimate compresses the level of dynamics of a 4D shape into compact skelebones that remain both controllable and expressive. See the interactive project page for the method and qualitative results.