GaussiAnimate: Reconstruct and Rig Animatable Categories with Level of Dynamics
Apr 9, 2026·
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1 min read
王佳鑫
Dongxin Lyu
Zeyu Cai
Zhiyang Dou
Cheng Lin
Anpei Chen
Yuliang Xiu
Abstract
GaussiAnimate reconstructs and rigs diverse animatable categories from temporally consistent 4D Gaussian or mesh sequences. Its Skelebones representation combines the intuitive control of a kinematic skeleton with the deformation fidelity of free-form bones. A non-parametric Partwise Motion Matching method then retrieves and blends local motion to synthesize expressive reanimation.
Type
Publication
SIGGRAPH Asia 2026 Conference Papers
GaussiAnimate compresses the level of dynamics of a 4D shape into compact skelebones that remain both controllable and expressive. See the interactive project page for the method and qualitative results.